Weekly VR News and Questions

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LOL being American has little to do with it, in fact going off on that angle shows a bias you apparently have as you’re main focus is some kind of contrived US vs. Asian commentary. I have no dislike whatsoever for HTC Vive (though some of their more robotic fans irk me), and the only commentary I have ever made is that the controller design of the HTC Vive leaves a lot to be desired and I don’t see any kind of real long term plan from HTC Vive and Steam for VR on the whole, rather a prop system to sell phones and games, which is tactical thinking at best and not strategic enough to drive mass adoption.

OTOH, I have been quite frank that the Touch controllers will suffer _some_ tracking issues relative to the Vive, but that the issue is greatly overstated according to quite a few people who have them in hand, and this my point. Additionally, if you check my posts I have been pretty clear in pointing out that the Sony ergonomic design is clearly better than either Rift of Vive’s, so calling me a fanboy about Oculus hardly holds water, but I will defend their position if I think it warrants it when it comes to the question of the controllers and the overall effectiveness of the system. I have equally been critical of their stances on a basic walled garden approach and have stated categorically that they underestimated the impact of room scale as a selling point, whether or not people actually really would use it in droves (talk about a fractured market creation). Hardly in the realm of fanboy-ism, and actually quite a fair appraisal of things.

Your comments betray an obvious bias yourself apparently of some national origin which I have never once even hinted at. It’s never once crossed my mind of an “American” vs. “Asian” thing or whatever you have contrived it to. It appears to me you are seeing things from a more nationalistic view than frankly any one else has. Not sure what reason HTC doing things in phones before Apple has to do with anything in this context except you feel some preternatural bias there you imagine I must have. What’s coming through in your post is an ugly anti-American nationalistic tone that shows a predilection towards judgement based on factors outside the technical questions at hand. That is really sad, but its clear redneck attitudes exist in all cultures even Asia and elsewhere.

Whats funny is you’re opinions run contrary to probably the bulk of the people who seem to have balanced opinions, that the Rift HMD slightly exceeds the Vive HMD in most regards, especially in terms of ergonomics, and hands down the controllers are clearly a superior design, so its really weird hearing someone declare it “unfinished” next to the Vive’s coarser HMD and controller designs. The only thing of issue now really is the question of tracking, and that has been shown repeatedly to be one of small margins, not large and seems to be the last point of refuge against the fuller expression of the Rift coming to bear. The problem is Oculus makes recommendations, and gives people options, which apparently for some reason confuses people and seems to create some anxiety – which means it probably is a bad strategy and I agree on this point except that they are trying to create a market flow that people can come into at lower price points to create demand and adoption. You do realize that by lowering the specs (correctly or not) it also helps Vive right?

Since you rambled on about other points, let me try to address them in short:

On the question of the recommendation for a third camera for room scale, the cost is pretty low, especially if one factors out the Xbox controller which will almost certainly go out the window in favor of a bundle which Oculus has stated will happen in time. Putting the HMD, Touch controllers and three cameras in a set will probably run about $829.00 USD (which includes a USB extender), a nominal difference for a an overall better experience but maybe with some minimal loss of hand tracking.

On the question of the earbuds, who gives a flying fuck, they are optional, and heck the Vive doesn’t even come with any sound support. Otherwise totally irrelevant to the questions at hand.

As for Google, wow, you think they want to do anything to promote their key competitor in the race to get market analytics? Really, is that a surprise they dont embrace Facebook’s Oculus? For that matter they aren’t embracing HTC Vive either… and its pretty clear Samsung and Google have effectively created a platform of their own at the moment.

As for the lowering of specs being a “scam” this is one of the most absurd commentaries, hell even Bye himself admitted it might actually be a good thing though some people might be confused in the short term. The problem is they are adjusting specs not towards a gaming environment, they are looking at the market from a home social user as well, and that is what the target for lower specs is about. For some weird reason many folks just dont get this, and are thinking “VR = full on room scale hard core gaming” and this not what will drive most of the relevant VR adoption… I really am surprised how hard it is for people to get this point.

The extent of your argument boils down to trying to categorize the entirety of my point in some silly American vs. Asian imagined pissing contest, and then trying to reduce down my points to mere fanboy-ism which clearly they are not. On top you have stuck to looking at things through a small lens where every move by Oculus is inherently wrong and bad, and this is just not reality, while at the same time ignoring some of the Vive’s problems. I honestly don’t have to defend a position on a purchase, I have more than enough income as a mature adult to afford either system and switch anytime I wish. OTOH, I do get tired of the constant myopic attacks on a company that at least has a real plan for moving VR forward into real adoption, not just satisfying wonks prancing about their room scale bedrooms playing Job Simulator all day.

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